Animations

Start Date
25/01/2019

End Date
30/04/2019

Enrollment End Date
28/02/2019

No. of
Enrollments
1733 students

Download
Course Syllabus
(PDF Format)

Created by

Dr. Abhishek Kumar
Banaras Hindu University
4.1
out of 5
Based on 19 ratings
5 star 10
4 star 3
3 star 4
2 star 1
1 star 1
Course Language
English
Course Type
Scheduled
Video transcripts
English
Course Category
Arts and Recreation, Engineering, Science
Learning Path
Post graduate
Course Length
120 Hours
Weekly time commitments
10 Hours
Course Completion
Yes, after accessing documents, videos, passing all graded assignments, passing all tests.
Exam Date
22/05/2019
Credits
4

258

Tutorials

1

Test

2

Assignments

0

Article

0

Weekly Reading list

Overview

This course, for students majoring in Animation, Design Engineering & Game Technology. Here you learn about the design histories and theories to develop creative, technical and analytical skills in animation film production through the exploration of animation production pipeline (CG modelling, texturing, lighting, rigging, Animation and rendering) techniques relevant to a career in design engineering, Visual Effects and animation. In this course we explore animation across a variety of platforms including film, television, advertising, web, motion capture and game design.

This course will provide the opportunity for students to develop their transferable employability and professional skills through project-based assessment for Media & Entertainment industry.

Subject Matter Experts:

Dr. Abhishek Kumar, Assistant Professor, Computer Science, Banaras Hindu University (Apple Certified Associate, Autodesk Maya Certified & Adobe certified Educator 

Dr. Achintya Singhal, Associate Professor, Computer Science, Banaras Hindu University

Dr. Jitendra Sheetlani, Dean, School of Computer Application, Sri Satya Sai University of Technology & Medical Sciences

Bhuvnesh Kumar, Animation TL , Anibrain (Former TD Animation Dreamworks, Technicolor & MPC)

Alka K Ryan, TD Lighting, Course Content Developer Animation & VFX (Former Mentor Arena Animation & MAAC)

Prasoon Singh, Technical Director Animation, Prime Focus World (Former TD Animation DQ)

Mahmood Tariq, VFX TD, MPC, Montreal, Quebec,Canada (Former TD Lightiing/FX Tau Films & Rhythm & Hues)

Abhishek Chaturvedi, Compositor, DNEG, Vancover, British Columbia, Canada (Former Compositor Double negative, Singapore and  Rhythm & Hues)

Abhinav Goel, Animator ,CD Project RED, Warsaw, Poland  (Former Animator Xentrix Studio)

Suheena Gupta, Sr. Lecturer, Animation & Game Technology, Maya Academy of Advanced Cinematics

Abhishek Basak, Lecturer, Animation & Game Technology, Maya Academy of Advanced Cinematics

 

Course Outline: This course is designed for Whether you are a professional creative graphic designer or a novice Computer learner, This course introduces you to industry-standard animation software MAYA. Maya combines powerful tools for the major areas in 3D content creation: modeling, animation, texturing, and rendering. In this online MOOC course on Swayam Platform, I will teach you to unlock the mysteries of Animation Design using Maya. End of the course You'll develop a thorough understanding of the Maya application, you would learn how to create the models, add textures,Lighting, Rigging, FX & develop basic animations. 

Topics include: Getting familiar with the Maya interface. Creating polygonal objects. Modeling and refining polygonal meshes. Creating and applying materials and textures. Adding lights and cameras to a scene. Dynamics/FX. Rendering. Animating in Maya. Course Curriculum: Introduction to Maya and Poly Engineering Class 1- Production Pipeline of 3D Animation. Class 2- Introduction and overview of the Maya interface. Class 3- Understanding GUI, navigation in Maya and Configuring Viewport. Class 4- Creating/selecting objects, using translation and scaling tools, Manipulating pivots. Class 5- Understanding Polly engineering, process, tricks and tips for efficient modeling Types of texturing, understanding shaders and UV generation. Class 1- Introduction to texturing - use of texturing, Process of texturing and types of textures. Class 2- types of shaders, working in photorealistic shading. Class 3- Generating UV maps, working with UV editors and texture projection. Class 4- 3d painting and texturing with 3d party render engines. Class 5- Render setting and using render view Understanding Maya lighting, types, and objectives. Introduction to camera Class 1- Introduction to lighting, types of lighting and its usage. Class 2- Working with camera, understanding render setup and batch rendering Class 3- Working with IES profile, doing interior and exterior lighting Class 4- Getting familiar with IBL and physical sun and sky Class 5- Generating caustic and lighting with 3rd-party render engine. Creating connection and rigs Class 1- Introduction to rigging and understanding inorganic rig setup Class 2- Tools of rigging and essentials required for rigging Class 3- Rigging inorganics, understanding attribute editor working with attribute Class 4- introduction to bone setup, rigging character Class 5- creating blend shapes Understanding animation, keying and graph editor Class 1- Getting familiar with timeline and animation setting Class 2- Principles of animation, introduction to keying, simple ball bounce animation. Class 3- Animating more complicated objects, creating poses Class 4- Working with graph editor and dope sheet Class 5- Creating a walk cycle, working with biped Simulation with Maya dynamics Class 1- Rigid body dynamics Class 2- N-particles fundamentals Class 3- Fluid fundamentals Class 4- Maya N cloth Class 5- CG grooming with Shave and Hair Cut (3rd party plugin) Rendering for Production Class 1- Basics of Arnold Class 2- Using a linear workflow with Arnold Class 3- Baking geometry and lighting information into texture Class 4- Working with render layers Class 5- Brief introduction to multi-pass rendering Compositing with Eyon Fusion Class 1- Color theory Class 2- Introduction to compositing/ history of VFX, node base, and layer based compositing Class 3- Multi-pass Compositing Class 4- Aesthetic development/ look and feel development Class 5- Case study – 3d films and future and conclusion

 

Pre-requisites: Good understanding of the English language Intermediate computer software skills (Photoshop) Maya Application student version.

Download Link - https://www.autodesk.com/education/freesoftware/maya 

Animations (Computer Science) 4 Credits
Module Name Mentor
Production Pipeline of 3D Animation Dr. Abhishek Kumar
Introduction and overview of the Maya interface Dr. Abhishek Kumar
Understanding GUI, navigation in Maya and Configuring Viewport Dr. Abhishek Kumar
Creating/selecting objects, using translation and scaling tools, Manipulating pivots Dr. Abhishek Kumar
Understanding Poly engineering, process, tricks and tips for efficient modeling Dr. Abhishek Kumar
Introduction to texturing - use of texturing, Process of texturing and types of textures. Dr. Abhishek Kumar
Types of shaders, working in photorealistic shading Dr. Abhishek Kumar
Generating UV maps, working with UV editors and texture projection. Dr. Abhishek Kumar
3d painting and texturing with 3d party render engines Dr. Abhishek Kumar
Render setting and using render view Dr. Abhishek Kumar
Introduction to lighting, types of lighting and its usage Dr. Abhishek Kumar
Working with camera, understanding render setup and batch rendering Dr. Abhishek Kumar
Working with IES profile, doing interior and exterior lighting Dr. Abhishek Kumar
Getting familiar with IBL and physical sun and sky Dr. Abhishek Kumar
Generating caustic and lighting with 3rd-party render engine. Dr. Abhishek Kumar
Introduction to rigging and understanding inorganic rig setup Dr. Abhishek Kumar
Tools of rigging and essentials required for rigging Dr. Abhishek Kumar
Rigging inorganics, understanding attribute editor working with attribute Dr. Abhishek Kumar
Introduction to bone setup, rigging character Dr. Abhishek Kumar
Creating blend shapes Dr. Abhishek Kumar
Getting familiar with timeline and animation setting Dr. Abhishek Kumar
Principles of animation, introduction to keying, simple ball bounce animation Dr. Abhishek Kumar
Animating more complicated objects, creating poses Dr. Abhishek Kumar
Working with graph editor and dope sheet Dr. Abhishek Kumar
Creating a walk cycle, working with biped Dr. Abhishek Kumar
Rigid body dynamics Dr. Abhishek Kumar
N-particles fundamentals Dr. Abhishek Kumar
Getting Started with Fluids Dr. Abhishek Kumar
Maya N cloth Dr. Abhishek Kumar
CG grooming with Shave and Hair Cut (3rd party plugin) Dr. Abhishek Kumar
Basics of Arnold Dr. Abhishek Kumar
Using a linear workflow with Arnold Dr. Abhishek Kumar
Baking geometry and lighting information into texture Dr. Abhishek Kumar
Working with render layers Dr. Abhishek Kumar
Brief introduction to multi-pass rendering Dr. Abhishek Kumar
Color theory Dr. Achintya Singhal
Introduction to compositing/ history of VFX, node base, and layer based compositing Dr. Achintya Singhal
Multi-pass Compositing Dr. Achintya Singhal
Aesthetic development/ look and feel development Dr. Achintya Singhal
Case study – 3d films and future Dr. Achintya Singhal

Learning Outcomes: This course provides an introduction to the exciting world of 3D content creation with the creative thought process. Ability to create product modeling. Ability to do photorealistic shading and, lighting in Architectural scenes. Ability to rig the models. Ability to animate & add some effects to the scene. End of the course student will able to make a short animation Clip after successful completion of the course.

To access the content, please enroll in the course.

Faculty

Dr. Abhishek Kumar


I am Adobe certified Educator, Apple certified Associate & accomplished the certificate from Autodesk also.

I am passionate by Art and Digital Media, I have awarded PhD Doctorate in Computer Application (Research Interests: Stereoscopy, 3D Animation, Design, Computer Graphics & visual effects), Dual Master degree in Animation & Visual Effects and Computer Science. My experience in academic and production environment has prepared me to be an effective Team Leader & mentor of 3D Animation, Visual Effects & design Industry. My technical proficiency & research journal papers has covered a wide range of topics in various Digital Art areas (Image analysis, visual Identity, Graphics, Digital Photography, Motion graphics, 3D Animation, Visual Effects, Editing and Compositing). I have Trained over 10000+ students worldwide. They have also contributed their work for several national & international movies like Ra-One, Krissh, Dhoom, Life of Pi, The Avengers, Iron Man3, Gijoe 3D, 300, Alvin & chipmunks, Prince of Persia, Titanic 3D,Transformers,Bahubali, London has fallen, Captain Marvel, Venom, Pacific Rim, Black Panther, Aquaman, 2.0, Warcraft & a lots.

My experience in academic and production environment has prepared me to be an effective Team Leader & mentor of Computer Applications, 3D Animation, Visual Effects, Media & design Industry. My technical proficiency & research journal & conference papers have covered a wide range of topics in various Digital Art areas (Image analysis, visual Identity, Virtual reality, Computer Graphics, Digital Photography, Motion graphics, 3D Animation, Visual Effects, Editing and Compositing).

FAQs

No FAQ has been added to this course yet.

Download App

Download SWAYAM applications from popular app stores