Enrollment End Date
Created byDr. Abhishek Kumar
This course, for students majoring in Animation, Design Engineering & Game Technology. Here you learn about the design histories and theories to develop creative, technical and analytical skills in animation film production through the exploration of animation production pipeline (CG modelling, texturing, lighting, rigging, Animation and rendering) techniques relevant to a career in design engineering, Visual Effects and animation. In this course we explore animation across a variety of platforms including film, television, advertising, web, motion capture and game design.
This course will provide the opportunity for students to develop their transferable employability and professional skills through project-based assessment for Media & Entertainment industry.
Subject Matter Experts:
Dr. Abhishek Kumar, Assistant Professor, Computer Science, Banaras Hindu University (Apple Certified Associate, Autodesk Maya Certified & Adobe certified Educator
Dr. Achintya Singhal, Associate Professor, Computer Science, Banaras Hindu University
Dr. Jitendra Sheetlani, Dean, School of Computer Application, Sri Satya Sai University of Technology & Medical Sciences
Bhuvnesh Kumar, Animation TL , Anibrain (Former TD Animation Dreamworks, Technicolor & MPC)
Alka K Ryan, TD Lighting, Course Content Developer Animation & VFX (Former Mentor Arena Animation & MAAC)
Prasoon Singh, Technical Director Animation, Prime Focus World (Former TD Animation DQ)
Mahmood Tariq, VFX TD, MPC, Montreal, Quebec,Canada (Former TD Lightiing/FX Tau Films & Rhythm & Hues)
Abhishek Chaturvedi, Compositor, DNEG, Vancover, British Columbia, Canada (Former Compositor Double negative, Singapore and Rhythm & Hues)
Abhinav Goel, Animator ,CD Project RED, Warsaw, Poland (Former Animator Xentrix Studio)
Suheena Gupta, Sr. Lecturer, Animation & Game Technology, Maya Academy of Advanced Cinematics
Abhishek Basak, Lecturer, Animation & Game Technology, Maya Academy of Advanced Cinematics
Course Outline: This course is designed for Whether you are a professional creative graphic designer or a novice Computer learner, This course introduces you to industry-standard animation software MAYA. Maya combines powerful tools for the major areas in 3D content creation: modeling, animation, texturing, and rendering. In this online MOOC course on Swayam Platform, I will teach you to unlock the mysteries of Animation Design using Maya. End of the course You'll develop a thorough understanding of the Maya application, you would learn how to create the models, add textures,Lighting, Rigging, FX & develop basic animations.
Topics include: Getting familiar with the Maya interface. Creating polygonal objects. Modeling and refining polygonal meshes. Creating and applying materials and textures. Adding lights and cameras to a scene. Dynamics/FX. Rendering. Animating in Maya. Course Curriculum: Introduction to Maya and Poly Engineering Class 1- Production Pipeline of 3D Animation. Class 2- Introduction and overview of the Maya interface. Class 3- Understanding GUI, navigation in Maya and Configuring Viewport. Class 4- Creating/selecting objects, using translation and scaling tools, Manipulating pivots. Class 5- Understanding Polly engineering, process, tricks and tips for efficient modeling Types of texturing, understanding shaders and UV generation. Class 1- Introduction to texturing - use of texturing, Process of texturing and types of textures. Class 2- types of shaders, working in photorealistic shading. Class 3- Generating UV maps, working with UV editors and texture projection. Class 4- 3d painting and texturing with 3d party render engines. Class 5- Render setting and using render view Understanding Maya lighting, types, and objectives. Introduction to camera Class 1- Introduction to lighting, types of lighting and its usage. Class 2- Working with camera, understanding render setup and batch rendering Class 3- Working with IES profile, doing interior and exterior lighting Class 4- Getting familiar with IBL and physical sun and sky Class 5- Generating caustic and lighting with 3rd-party render engine. Creating connection and rigs Class 1- Introduction to rigging and understanding inorganic rig setup Class 2- Tools of rigging and essentials required for rigging Class 3- Rigging inorganics, understanding attribute editor working with attribute Class 4- introduction to bone setup, rigging character Class 5- creating blend shapes Understanding animation, keying and graph editor Class 1- Getting familiar with timeline and animation setting Class 2- Principles of animation, introduction to keying, simple ball bounce animation. Class 3- Animating more complicated objects, creating poses Class 4- Working with graph editor and dope sheet Class 5- Creating a walk cycle, working with biped Simulation with Maya dynamics Class 1- Rigid body dynamics Class 2- N-particles fundamentals Class 3- Fluid fundamentals Class 4- Maya N cloth Class 5- CG grooming with Shave and Hair Cut (3rd party plugin) Rendering for Production Class 1- Basics of Arnold Class 2- Using a linear workflow with Arnold Class 3- Baking geometry and lighting information into texture Class 4- Working with render layers Class 5- Brief introduction to multi-pass rendering Compositing with Eyon Fusion Class 1- Color theory Class 2- Introduction to compositing/ history of VFX, node base, and layer based compositing Class 3- Multi-pass Compositing Class 4- Aesthetic development/ look and feel development Class 5- Case study – 3d films and future and conclusion
Pre-requisites: Good understanding of the English language Intermediate computer software skills (Photoshop) Maya Application student version.
Download Link - https://www.autodesk.com/education/freesoftware/maya
|Animations (Computer Science)||4 Credits|
|Production Pipeline of 3D Animation||Dr. Abhishek Kumar|
|Introduction and overview of the Maya interface||Dr. Abhishek Kumar|
|Understanding GUI, navigation in Maya and Conﬁguring Viewport||Dr. Abhishek Kumar|
|Creating/selecting objects, using translation and scaling tools, Manipulating pivots||Dr. Abhishek Kumar|
|Understanding Poly engineering, process, tricks and tips for eﬃcient modeling||Dr. Abhishek Kumar|
|Introduction to texturing - use of texturing, Process of texturing and types of textures.||Dr. Abhishek Kumar|
|Types of shaders, working in photorealistic shading||Dr. Abhishek Kumar|
|Generating UV maps, working with UV editors and texture projection.||Dr. Abhishek Kumar|
|3d painting and texturing with 3d party render engines||Dr. Abhishek Kumar|
|Render setting and using render view||Dr. Abhishek Kumar|
|Introduction to lighting, types of lighting and its usage||Dr. Abhishek Kumar|
|Working with camera, understanding render setup and batch rendering||Dr. Abhishek Kumar|
|Working with IES proﬁle, doing interior and exterior lighting||Dr. Abhishek Kumar|
|Getting familiar with IBL and physical sun and sky||Dr. Abhishek Kumar|
|Generating caustic and lighting with 3rd-party render engine.||Dr. Abhishek Kumar|
|Introduction to rigging and understanding inorganic rig setup||Dr. Abhishek Kumar|
|Tools of rigging and essentials required for rigging||Dr. Abhishek Kumar|
|Rigging inorganics, understanding attribute editor working with attribute||Dr. Abhishek Kumar|
|Introduction to bone setup, rigging character||Dr. Abhishek Kumar|
|Creating blend shapes||Dr. Abhishek Kumar|
|Getting familiar with timeline and animation setting||Dr. Abhishek Kumar|
|Principles of animation, introduction to keying, simple ball bounce animation||Dr. Abhishek Kumar|
|Animating more complicated objects, creating poses||Dr. Abhishek Kumar|
|Working with graph editor and dope sheet||Dr. Abhishek Kumar|
|Creating a walk cycle, working with biped||Dr. Abhishek Kumar|
|Rigid body dynamics||Dr. Abhishek Kumar|
|N-particles fundamentals||Dr. Abhishek Kumar|
|Getting Started with Fluids||Dr. Abhishek Kumar|
|Maya N cloth||Dr. Abhishek Kumar|
|CG grooming with Shave and Hair Cut (3rd party plugin)||Dr. Abhishek Kumar|
|Basics of Arnold||Dr. Abhishek Kumar|
|Using a linear workﬂow with Arnold||Dr. Abhishek Kumar|
|Baking geometry and lighting information into texture||Dr. Abhishek Kumar|
|Working with render layers||Dr. Abhishek Kumar|
|Brief introduction to multi-pass rendering||Dr. Abhishek Kumar|
|Color theory||Dr. Achintya Singhal|
|Introduction to compositing/ history of VFX, node base, and layer based compositing||Dr. Achintya Singhal|
|Multi-pass Compositing||Dr. Achintya Singhal|
|Aesthetic development/ look and feel development||Dr. Achintya Singhal|
|Case study – 3d ﬁlms and future||Dr. Achintya Singhal|
Learning Outcomes: This course provides an introduction to the exciting world of 3D content creation with the creative thought process. Ability to create product modeling. Ability to do photorealistic shading and, lighting in Architectural scenes. Ability to rig the models. Ability to animate & add some effects to the scene. End of the course student will able to make a short animation Clip after successful completion of the course.
To access the content, please enroll in the course.
Course Syllabus & Schedule
I am Adobe certified Educator, Apple certified Associate & accomplished the certificate from Autodesk also.
I am passionate by Art and Digital Media, I have awarded PhD Doctorate in Computer Application (Research Interests: Stereoscopy, 3D Animation, Design, Computer Graphics & visual effects), Dual Master degree in Animation & Visual Effects and Computer Science. My experience in academic and production environment has prepared me to be an effective Team Leader & mentor of 3D Animation, Visual Effects & design Industry. My technical proficiency & research journal papers has covered a wide range of topics in various Digital Art areas (Image analysis, visual Identity, Graphics, Digital Photography, Motion graphics, 3D Animation, Visual Effects, Editing and Compositing). I have Trained over 10000+ students worldwide. They have also contributed their work for several national & international movies like Ra-One, Krissh, Dhoom, Life of Pi, The Avengers, Iron Man3, Gijoe 3D, 300, Alvin & chipmunks, Prince of Persia, Titanic 3D,Transformers,Bahubali, London has fallen, Captain Marvel, Venom, Pacific Rim, Black Panther, Aquaman, 2.0, Warcraft & a lots.
My experience in academic and production environment has prepared me to be an effective Team Leader & mentor of Computer Applications, 3D Animation, Visual Effects, Media & design Industry. My technical proficiency & research journal & conference papers have covered a wide range of topics in various Digital Art areas (Image analysis, visual Identity, Virtual reality, Computer Graphics, Digital Photography, Motion graphics, 3D Animation, Visual Effects, Editing and Compositing).